As part as the Level Design course in the Master on Game Design (U-tad), I presented a complete planification and level design for a made-up game called "Shadowrun Bilbao", based on the video game "Shadowrun Dragonfall", which included:

   - Moments library: a series of situations and ideas that could be applied on any level design.
   - Moodboards and reference tables.
   - Beatchart.
   - Interest curve.
   - Level document, detailing any information needed to develop the level into the game.
   - Level layout.
   - Blockout on Unreal Engine 4.

The level is set on a baserri, a typical homestead from the Basque Country.
Moodboards and references.
Beatchart on Excel
Interest curve
Level Layout example
Shadowrun Bilbao
Published:

Owner

Shadowrun Bilbao

Como parte de la asignatura de Level Design en el Master de Game Design (U-tad), realicé la planificación de un nivel para un supuesto juego llam Read More

Published: