As part as the Level Design course in the Master on Game Design (U-tad), I presented a complete planification and level design for a made-up game called "Shadowrun Bilbao", based on the video game "Shadowrun Dragonfall", which included:
- Moments library: a series of situations and ideas that could be applied on any level design.
- Moodboards and reference tables.
- Beatchart.
- Interest curve.
- Level document, detailing any information needed to develop the level into the game.
- Level layout.
- Blockout on Unreal Engine 4.
The level is set on a baserri, a typical homestead from the Basque Country.
Moodboards and references.